Showing posts with label Crossover. Show all posts
Showing posts with label Crossover. Show all posts

Wednesday 10 June 2020

Jessie's Prints Episode 10 - Soda Bottle Stacking Planters

This week, I are mostly been printing...

Soda Bottle Stacking Planters - https://www.thingiverse.com/thing:4437199

Living in an apartment I have very limited garden space, basically it is my kitchen window ledge.  I was challenged by my 80 year old Dad (who has an alllotment channel on YouTube) to start growing some microgreens.

I used to have a ramshackle mix of pots and planters which did not take advantage of the one thing I do have which is ample amounts of vertical space and a chance encounter with an image on Pinterest made me think "I can do that with my printer". 

Minutes later, the Soda Bottle Stacking Planter was born.

Soda Bottle Stacking Planter
Soda Bottle Stacking Planter

Just print twice, glue the halves together and combine with your favourite 2 Litre bottle of soda.

"But this is a gaming blog! What the heck has this to do with gaming?" I hear you say. 

Well this is a perfect example of a crossover print.  With the addition of this ladder from Thingiverse designer Cheng Huat Wan it becomes a multi-purpose Bulk Liquid Storage Tank for use in all your Sci-Fi miniature wargames and RPGs.

I know that I'll be using mine in my Gaslands and Judge Dredd RPG games.

Bulk Liquid Storage Tank

Sci-Fi Bulk Liquid Storage Tank
Sci-Fi Bulk Liquid Storage Tank



 

Sunday 26 August 2012

Everyone is John

This Friday's game was postponed and a new GM, Thora, stepped up to the plate and offered to run a a one session game called Everyone is John.  I'd never heard of this game but as it was described as a rules light freeform competitive game, it was just up my alley.

John Cleese
John Cleese
The set-up for the game is simple, John is a normal bloke going about his day-to-day existence when he has a schitzophrenic episode and begins to listen to The Voice in his head.  Each player becomes a voice, with their own unique set of skills and obsessions.  However, John can only listen to one voice at a time so the players must bid using willpower to control The Voice and thereby influence what John does.  It's handy if you represent willpower with a bunch of tokens as players can simply reveal how many tokens they have in their hand.  The winning bidder then loses those tokens for the rest of the game.  

John is quite fickle and so control of The Voice only lasts for about 10 minutes or until a player fails a roll, at which time the bidding process starts again. 

SKILLS AND OBSESSIONS

Jon Bon Jovi
Jon Bon Jovi
Each player is then issued with 6 blank cards upon which they have to write 3 skills and 3 obsessions.  These are then randomly distributed to each player making sure nobody picked their own skills or obsessions.

Skills are used to reduce the difficulty of completing an action and can be actual skills (Boxing, PC Repair, Knowledge: Thermonuclear Devices), special abilities (Hail a cab first time everytime, ) or equipment (Letter Opener, Mobile Phone, Sonic Screwdriver).  Remember, the game is competitive and what you write down goes to your opponents so picking really usefull or powerful skills will most likely work against you.

Obsessions are your victory conditions and are ranked in 3 levels:

Jeanne D'Arc
Level 1 - Easy (pig out on candy, pick your nose on live TV)
Level 2 - Medium (steal a fast car, kiss a celebrity)
Level 3 - Hard (become President of the United States, Go to the Moon)

Each time you complete an obsession you score its Level, the more times you complete them the more points you score.  At the end of the game, the player with the most points is declared the winner.

HOW IT PLAYED FOR US

Our Skills

Can Touch
their Nose
with
Their Tongue
Tune a Guitar Eat Fire Can
Communicate
with a
Single Ant
Sonic Screwdriver Bricklaying Kung Fu Summon a
mode of
Transport by
Smoking
his Last
Cigarette
Can hail a cab
first time,
every time
Fly a plane Literary Criticism Become the
Master of the
Universe
by wearing a
traffic cone  on
his head
and singing
"I've got the Power,
To Pick up a flower"

Our Obsessions

LVL 1 Cook
an Ostrich
Become a
Buddhist
Monk
Pick Nose on
Live TV
Kick an
Authority Figure
up the Bum
and run away
like
Charlie Chaplin
LVL 2 Steal an
Atom Bomb
Stop a
Terrorist Bomb
from destroying
the
Eiffel Tower
Steal a
Waxwork of
Maggie
Thatcher
from
Madame
Tussauds
Draw a
moustache
on a
Traffic Warden
LVL 3 Capture
a Dinosaur
Discover
Australia
Find Evidence
that
Aliens Exist
in Area 51
Make a dog
have a
white poo

What John Did

John Shuttleworth
John Shuttleworth
John began the game walking through Victoria Station, London when he had his first episode.  He then ran outside the station and hailed a cab telling the driver to head for Madame Tussauds Waxwork Museum.  (BID)  He asked the driver to head instead for London Zoo and if he could stop by some road works on the way.  The taxi driver pulled over to the side of the road and John leap out and grabbed a traffic cone, stuck it on his head and started singing "Ive got the Power... To Pick up a Flower".  He then summoned forth all traffic wardens and got back in the taxi. 

As the taxi sped towards London Zoo, traffic wardens were walking out of side roads in a zombie-like trance.  The taxi driver swerved around them and John opened the window and tried to grab one as they passed but failed.  (BID)  John immediately demanded the taxi head to Madame Tussauds and he tried to use his sonic screwdriver to make the taxi go faster, but unfortunately failed.  (BID)  John abandoned the taxi and whilst smoking his last cigarette, summoned the TARDIS.  As it began to materialise he spotted a nearby Lollipop Woman and kicked her up the bum and ran towards the TARDIS (but unfortunately not like Charlie Chaplin).  The Doctor was suprised that the TARDIS had been so easily summoned but when John asked to go back in time to the Jurrasic era to capture a dinosaur, his curiosity got the better of him.

John Belushi
John Belushi
Arriving in the Jurrasic era, The Doctor agreed to wait in the TARDIS for John to return and watched him walk off into the swamp.  (BID)  John used his Literary Criticism to argue with himself that the Doctor was a fictional character and that the TARDIS was a poorly executed plot device and so could not possibly have transported him back through time.  This clearly meant that the swamp he was in was simply a Jurrasic era exhibit in a Natural History Museum somewhere like Sydney, Australia.  He promptly tore the shirt off his back and waved it around in the air and shouted "I claim this land in the name of Queen and Country and hereby name her Australia!!"...

Conclusion

The players got into the swing of things pretty quickly and it was definitely the most hilariously anarchic and inventive game I've played in a long time.  Most RPGs are not wild fights of fantasy for obvious reasons, but it is good to let your hair down every now and then to play something which demands unbridled creativity.  This game would be great in an after convention/party situation or as we found as a filler game if your regular DM hasn't turned up.

John McEnroe
John McEnroe
With slight modification to the pre-amble (Mental Health is a serious issue) and possibly pre-defined skills/goals (to keep the action a little more grounded) this concept could be used quite successfully as an introduction to RPGs for non-gamers.  It encourages problem solving through creativity and imagination and the action is fast paced with only a modicum of dice rolling so should be able to hold most people's attention.

This is definitely going into my GMs Survival Kit and may well get another play quite soon.

Monday 22 November 2010

Tintin and Lovecraft Cover Art

I stumbled across these wonderful Lovecraft inspired imaginary Tintin covers by Murray Groat this morning thanks to BoingBoing and needed to share them.  I think this would be a great crossover genre with little or no modification.  In fact I think my next CoC character should be a boy detective.